Virtual reality has become an important part of our lives. Designers, for example, now regularly create virtual reality spaces to test options with potential users of a place to be developed. All of us, regardless of profession, have probably spent some time in virtual spaces, either for fun or for work.
In a recent study, Han and colleagues from Stanford University investigated how ceiling height and floor area in immersive virtual reality environments influence the thoughts and behaviors, particularly the social interactions, of people who visit them. Their study is particularly noteworthy because of the length of time over which the data was collected.
It is reasonable to assume that the core of the Han team’s findings can be extrapolated to physical-world environments; the research team itself notes the consistency of human experience in the physical world and analogous virtual spaces.